
Mnemonic gives you 3 for free.Īlthough not under the definition of a traditional support, the Conjurer is exactly that. Mnemonic - Spellcasters will often have access to a lot of spells, meaning you may need a lot of memory slots to keep yourself open for most situations.This saves up your healing spells for your allies. Leech heals you 5% of your maximum health as you freely drain the bloody puddle you walk through. Leech - If you’re not standing in water, you’ll be swimming in blood.This talent reduces the AP cost of spells that are related to the environment you're standing in, meaning standing in water lets you dish out more water based spells. Elemental Affinity - Often using Hydrosophist, you’ll be standing in water.Far Out Man increases the range of your skills and scrolls by 2 meters, letting you be useful from afar if the time requires it. Far Out Man - The most important usage of this feature is the increase it gives to the range of your healing spells.
Savage Sortilege takes your critical chance and gives it to your spells, potentially empowering the damage you can do as a spellcaster. Savage Sortilege - Most of the time your mace might not be needed but you might still want to put points into Single Handed for the increased chance of a critical hit.Technically, every playable character is a Cleric since their God loves them enough to give them their power, you’re just the one that likes to dress the part. As you will be focusing on strength and intelligence like the Battle Mage, your armor variety is the same except you get a shield. As the Cleric, your job is to heal whilst providing melee support with your Hydrosophist and Necromancy skills. Nothing says a Cleric more than healing magic and a mace to crush someone’s skull with.
Picture of Health gives you a 3% maximum health increase per point into Warfare.
Picture of Health - Due to your lack of a shield, a high amount of health is useful for you to carry on the fight longer. Executioner lets you benefit from your kills and rewards you with more AP on the first kill of your turn, allowing you to cause more chaos. Executioner - You will be throwing a lot of hits and potentially killing blows. This is also useful as a teammate with Hydrosophist doesn’t have to spend additional AP on healing you and your magic armor. This reusable form of armor regeneration means you are more of a threat to magical enemies and lets you be more aggressive. Living Armor - Living Armor regenerates your magic armor when you are healed. Comeback Kid gives you the ability to cheat death once a fight, letting you throw yourself into more risky situations.The fact you have the ability to survive a killing blow also puts less stress onto your healer. Comeback Kid - A frontline attacker will always be the first target.
Parry Master justifies this loss by increasing your ability to dodge attacks by 10% as long as you are dual wielding.
Parry Master - Lacking a shield means you won’t have the ability to replenish your armor with Shield Up. If selected, you will have access to Warfare and Aerotheurge. As they focus on strength and intelligence, they have access to gear with high physical armor and high magical armor separately. The Battle Mage, the love child of a taser and a barbarian.The Battle Mage sacrifices the possibility of a shield for another weapon, maximizing the damage output. Say you’ve started playing, got the jist of each class, but what are these talents? How do they help the build? What works best with the build? Luckily for you Godwoken my 300+ hours, and a lack of showering as a result, has allowed me to put together what talents work for each class to help you achieve Divinity. Along with this, every recruitable companion can start as one of the 14 classes. You have the option of selecting one of the starting classes or you can create your own, but if you’re new to the game you might want to pick the first and safer option. So you’ve just turned on the game and seen the amount of character creation D:OS2 has to offer.